Wolfgang Warsch could be a broom designer—he has some sort of magic dust to sprinkle on board games to make them fun, and after the very successful The Mind, he’s returned in the same year with a sophomore-sized hit, Die Quacksalber von Quedlinburg. This number, he didn’t do alone; he had a co-designer, Dennis Lohausen, and a playtester, Alex, who also seems to have worked a little bit on some previous games. As for Alex,…
My earliest recollection of playing Catan was on a family vacation. At first, the game seemed difficult, but we soon…
Scythe is a game for board game enthusiasts. It fascinates, baffles, and questions their basic terms. Set in an alternate-historical 1920s, Scythe : the Board Game skillfully weaves together elements of strategy, resource management, and area control. For those who take the plunge into this intricately-wrought world it is an overwhelming experience. Created by Jamey Stegmaier and published by Stonemaier Games, Scythe has turned the tables in my own board game collection ever since its…
Viticulture is a game that swiftly makes you forget your surroundings and transports you to its alternate reality—the peaceful vineyards…
7 Wonders was developed by Antoine Bauza, and it became a card-drafting civilization building game upon its release in 2010. This game is a mixture of strategy, resource management, and mental gymnastics under the backdrop of ancient civilizations all seeking to construct architecturally magnificent buildings and establish cultural superiority. Each player assumes the role of one of the seven wonders in the ancient world, trying over three periods–depicted by card decks of each age–to bring…
There’s something truly magical about a campaign game—one that extends beyond a single evening and weaves a tale across multiple…
R. Eric Reuss designed the board game Spirit Island and Greater Than Games published it. The colonialism that so many games use as a theme takes an unusual twist here. The players take on the role of not just one, but a veritable pantheon of towering land spirits trying to fend off a shared island from a seemingly never-ending stream of settlers. Some look like living flame; others are something like a stone come to…