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January 2026

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I came to Resident Evil completely fresh with no childhood attachment, expecting a dated survival horror game. What I found was a masterclass in how constraint-driven design creates genre-defining experiences. Coming from construction, I understand something about how limitations force elegance. Resident Evil’s tank controls, fixed camera angles, and limited resources aren’t compromises – they’re design choices that create the entire horror experience. You’re trapped in a mansion overrun with bioweapon experiments. You don’t have…

I’ve been gaming since the early 1980s, which means I’ve watched enough ambitious projects to recognize when a developer genuinely understands their vision. Metal Gear Solid is Hideo Kojima showing absolute mastery of game design and narrative simultaneously. This is a stealth game where stealth isn’t just an option – it’s the entire philosophy. The game respects that philosophy completely. You can fight, but fighting is failure. You can kill, but killing compromises the experience.…

Here’s the thing about Final Fantasy VII that people who didn’t live through 1997 don’t understand – this game was a cultural moment. Not just in gaming. In mainstream culture. People who’d never played a video game heard about FFVII. Cloud became iconic. Aerith’s death scene had people genuinely devastated. The marketing was everywhere. This wasn’t just a game – it was a phenomenon that proved gaming was ready for mainstream acceptance. I teach history,…

Look, there’s not much to debate here – PlayStation won the console wars of the 1990s. Sega and Nintendo had brilliant games and brilliant hardware, but PlayStation had games. Across every genre. RPGs that made the west care about JRPGs. Stealth games that redefined game design. Platformers that proved 3D could work. Racing games with depth that arcade games couldn’t touch. Fighting games that made arcade players buy consoles. Horror games that created an entire…

Coming to Pokemon Stadium at age 40 was like walking into a conversation everyone else had been having for twenty years. I’d missed the whole Pokemon craze when it first hit – was too busy working construction, raising my daughter, generally being an adult when all this pocket monster business was capturing kids’ imaginations. But diving into retro gaming meant I couldn’t ignore one of the most significant gaming phenomena of the late 90s, so…

Right, let me set the scene properly here. It’s 1991, I’m twelve years old, and I’m standing in Argos clutching a crumpled catalog page with the Mega Drive circled in red biro. I’d been saving up for months – paper round money, birthday cash from my nan, the lot. My mate Dave had one already and every time I went round his house I’d end up glued to the telly watching him play Streets of…

I spent fifteen years in IT management understanding that recommendations need to be practical, not just theoretical. “Best” is meaningless without context. The best retro console for someone wanting to collect is different from the best for someone wanting to play. The best for someone on a budget is different from the best for someone who wants the authenticity of original hardware. Understanding which console to buy right now requires understanding what matters to you…