The rumble controller sits heavy in my hands, that familiar weight of the N64's three-pronged monster with its Pak hanging off the back like some kind of cybernetic tumor. I'm sixteen again, squinting through the crosshairs of my Arwing, and somewhere in the distance Fox McCloud is barking orders through tinny TV speakers. "Do a barrel roll!" he yells, and honestly? I'm still doing them thirty years later.Star Fox 64 wasn't just a game—it was…
Right, so picture this: I'm sat in the dentist's waiting room in 2005, and there's this kid next to me absolutely absorbed in what looks like a Game Boy that someone's fed too many vitamins. Turns out it's the new Nintendo DSi, and this little tyke is playing Super Mario 64 on it. My first thought? "That's not right." I mean, proper Mario 64 belonged on the N64, with that chunky three-pronged controller and a…
There's something almost mythical about what Angel Studios pulled off when they squeezed Resident Evil 2 onto an N64 cartridge. I remember the first time I heard about it—probably through a mate who worked at Electronics Boutique, whispering about how Capcom was attempting the impossible. You had to understand the context here: RE2 was this sprawling, cinematic beast on PlayStation, crammed onto two discs with FMV sequences, uncompressed audio, and all the digital headroom that…
The plastic creak of four N64 controllers plugged into that chunky grey beast still makes my chest tight with anticipation. Saturday afternoons in 1998 meant one thing in our house: claiming the living room for what my dad called "that bloody racket" and what we called heaven. Four mates, one TV that weighed more than a small car, and Gauntlet Legends spinning in the cartridge slot like it held the secrets of the universe.I'd discovered…
My mate Steve still owes me twenty quid from a bet we made in 1997. The wager? Whether anyone would ever top GoldenEye 007's four-player split-screen battles. He reckoned Quake II would murder it within six months. Poor sod's been dodging that debt for twenty-seven years now, and honestly, I'm not even mad anymore because he was spectacularly wrong.You have to understand something about gaming in the late nineties—proper multiplayer on consoles wasn't really a…
Standing in front of that burgundy CRT television in 1996, watching Mario's pixelated face stretch and scrunch in the file select screen, I had no idea I was witnessing the birth of something that would fundamentally rewire how we think about moving through digital space. My mum was somewhere behind me complaining about the "telly being upside down again" because we'd switched from the regular aerial to the N64's RF adapter, but I couldn't hear…
I've got this theory that the best cooperative games aren't the ones where you're constantly in sync, performing some beautiful ballet of coordinated moves. No, the really memorable ones are where you're both slightly out of step, bumping into each other, accidentally ruining each other's stealth approaches, and somehow still managing to pull off the impossible. That's exactly what made Bonanza Bros on the Mega Drive so bloody brilliant.Picture this: me and my mate Dave,…
I've been staring at this thing for twenty minutes, and I still can't decide if it's brilliant or lazy. The Sega Genesis Game Flashback Collection sits on my coffee table like a time capsule wrapped in modern plastic – forty-two games crammed into a unit that's roughly the size of a paperback novel. No cartridges to blow on. No six-button controller debates. Just plug it into your telly and boom, you're transported back to 1991.My…
Christmas 1999 was approaching and my mum had that look—the one where she's holding a wrapped present behind her back and trying not to grin. "Don't shake it," she warned, which naturally made me want to shake it even more. When I finally tore through the wrapping paper on Christmas morning, there it was: Toy Story 2: Buzz Lightyear to the Rescue for the N64, complete with that distinctive yellow cartridge that looked like it…
You know what still gives me goosebumps? That opening crawl. Not just any opening crawl—the one from Star Wars Episode I: Racer on the N64. There I was, probably wearing my lucky Phantom Menace t-shirt (the one with Darth Maul's face that glowed in the dark, because 1999 was a simpler time), watching yellow text scroll up my fuzzy CRT while the 64's audio chip did its best impression of John Williams. It wasn't perfect.…