Category

Retro Gaming

Category

The other day my kid found my old Game & Watch collection buried in a shoebox behind some Christmas decorations. "Dad, why is this Game Boy so thick?" he asked, holding up my pristine Donkey Kong unit like it was some ancient artifact. I couldn't help but laugh—here's this device that once felt like pure magic in my eight-year-old hands, and to him it looks clunky as a house brick.But that got me thinking about…

There's a cardboard box in my attic that weighs more than it should. Inside, wrapped in old towels, sit the machines that taught me what "fun" could be. Sometimes I climb up there just to hold them—plastic cases that once hummed with electricity and possibility, now silent but somehow still warm to the touch.My journey started with that famous wooden rectangle. The Atari 2600 didn't just play games; it occupied our living room like a…

The sound of cardboard hitting cardboard still makes my ears perk up. Proper weird, that—but there's something about that distinctive *thwack* of milk caps colliding that takes me straight back to Year 5 break times when everyone smelled like Ready Brek and had grass stains on their knees.I remember the exact moment Pogs invaded our playground. Must've been early '94, maybe late '93. This kid called Marcus turned up one Monday morning with a leather…

Picture this: it's 4pm on a Tuesday in 1994, and I'm sprinting home from school like my life depends on it. Not because of homework—that could wait. Not because mum had promised fish fingers—though that was a bonus. No, I'm running because Nickelodeon's afternoon block was about to kick off, and missing the opening credits of "Legends of the Hidden Temple" felt like a personal failure.You know that feeling when you burst through the front…

The sound hit me first. That metallic crunch when Scorpion's spear connected, followed by the digitized grunt that my Mega Drive's YM2612 chip somehow made sound more menacing than it had any right to. I was hunched over our living room carpet—the brown one with those weird geometric patterns that looked like a computer had hiccups—frantically scribbling move commands on the back of a school exercise book. Down, forward, high punch. Got it. But what…

Some games just stick to your ribs, you know? Like that perfect Sunday roast your nan made—the one where everything aligned and you're still chasing that exact combination of crispy potatoes and gravy twenty-five years later. Flashback for the Mega Drive was one of those meals for me, cinematically speaking.I first spotted it in Electronics Boutique, that glossy box art promising something different. The screenshots looked…proper. Not cartoony, not chunky pixels trying their best to…

Standing in my local game shop last Tuesday, holding a pristine Sega Genesis 2 in its original box, I couldn't help but smile at how wrong we all got it back in '94. There I was, thirteen years old, absolutely livid that Sega had "ruined" my beloved Mega Drive by making it smaller and—horror of horrors—removing the headphone jack. The audacity! How was I supposed to sneak midnight sessions of Sonic & Knuckles while mum…

Standing in that dimly lit corner of the arcade, six-button controller clutched in my sweaty palms, I knew I was about to experience something special. The X-Men cabinet loomed before me like some kind of technological monolith—four sets of controls, that massive screen, and the unmistakable Konami quality that made every quarter feel like an investment rather than a gamble.This wasn't just any beat-em-up. This was arcade perfection distilled into pure superhero fantasy, and I…

My mate Dave brought something over yesterday that made me do a proper double-take. Picture this: I'm halfway through explaining why my CRT still has a place in 2024 (something about integer scaling and input lag), when he plops down this sleek little collection disc. "Check it out," he says, grinning like he'd found buried treasure. The Sega Genesis Collection. Fifty-something games from the Mega Drive era, all wrapped up in modern packaging that somehow…

Walking into my local indie game shop last weekend, I spotted something that made my heart skip a beat—a pristine copy of Moonwalker for the Mega Drive, complete with that distinctive silver spine and Michael Jackson's unmistakable silhouette. The asking price was steep enough to make my wallet whimper, but seeing that game again transported me straight back to 1990, when everything about it seemed impossibly cool and slightly mad in equal measure.You have to…