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Nintendo|Playstation|Sega

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The Technical Evolution of Racing Games: From Vector Graphics to Polygons I get what it takes to send code out on constrained hardware. I know the impossible optimisations you need to develop a game that has some sort of responsiveness when you’re limited by kilobytes of memory and a CPU that’s clocked at single-digit megahertz. Racing games offer the ideal way to see the technical development of the 80s and 90s since each generation had…