“We knew it was going to get messy when we decided to rank the greatest PC games of the 1990s.” “It wasn’t until the argument spilled into the chat for a week straight that we realised it was going to take some effort to reach a consensus.” The disagreements raged on for three weeks; we established strict guidelines in order to resolve these debates. We agreed upon criteria that included: 1) The game must have…
Grim Fandango Review: The Noir Adventure Game That Demonstrated Games Can Be Art Okay, I need to post this review before Carl starts telling me again how “games as cultural artifacts” and Tim starts telling me all about how modern adventure games have “progressed” beyond Grim Fandango. Let’s be honest – they’ve really gone nowhere. Tim’s as wrong as he usually is, and I’m going to demonstrate why this 1998 masterpiece is the pinnacle of…
Tim here and I’ve got to say that I’ve had some concerns since I started my retro gaming journey. Everyone seems to rave about this game called Doom, how it changed everything, how it essentially birthed the first-person shooter as we know it today. Since I’ve come to this game completely cold, without experiencing the supposed revolution it brought, I was sceptical of how good a 30-year-old game could be. Well, I was wrong. Doom…
Half-Life: How Valve Revolutionised Storytelling in First-Person Shooters Carl is currently working on writing a review of System Shock 2 because Joe is too busy convincing Tim that the original System Shock did narrative brilliance first, and therefore should receive more credit. Everyone knows System Shock set the bar for FPS games and their ability to tell proper stories without stopping to give you a history lesson every five minutes. Here is why Half-Life proves…
Elena here, and if you’re anything like me, you have no idea about half the European strategy games that came out before StarCraft. But let’s be honest; when Blizzard released this RTS on 31 March 1998 via Metacritic, it did more than just enter the fray against Command & Conquer and Age of Empires. It became a sport. After spending years cataloguing obscure strategy titles from publishers you’ve likely never heard of, released only in…
Right, let’s get one thing straight from the start – David here and I need to talk about something that has been driving me crazy about our team discussions. Tim has been saying for months now that modern ARPGs like Path of Exile have completely surpassed Diablo II in every way. Absolute nonsense. Yes, they may be more complex; yeah, they probably do look shinier with their flashy graphics; and, sure, they are most likely…
Western RPGs have been around since the late 1980s, but there has never been an RPG that matches the scope and depth of Baldur’s Gate II. Released on 21 September 2000 via Wikipedia, Shadows of Amn took the foundations laid by the first game and turned them into a complete and comprehensive RPG experience. Rather than spend time explaining the engine and the basics of D&D, the second game assumes you understand those aspects and…
The Curse of Monkey Island Review: Hand-Drawn Visual Style & Perfect Voice Acting Hello, Marcus here, and I want to talk about something that has bothered me in the way people discuss point-and-click adventure games for years. People say The Curse of Monkey Island is nothing more than “a lot of nice looking graphics,” and don’t understand what LucasArts did to advance the technology behind their games. The Curse of Monkey Island was released on…
Escape from Monkey Island Review: The 3D Experiment That Divided Fans The first thing about Escape from Monkey Island is that LucasArts took a huge risk by moving Guybrush Threepwood into the third dimension. Half the fans of the adventure game community went wild with excitement and the other half were terrified. As someone who has been a fan of the series since the early 1990s and spent countless hours with this divisive title, I…
Marcus here, and I’ve got something to admit. When Telltale announced a new Monkey Island game, the team had one of those heated Zoom arguments that Carl has to referee. Joe knows in his heart it’s rubbish since it’s not LucasArts, Tim is excited because episodic content is “the future of adventure games”, Sam is worried whether the puzzles will maintain the logical complexity of the earlier series. I stay quiet until I’ve played it,…