I’ve been gaming long enough to recognize a pattern – games that are immediately beloved become sacred, and games that are quietly good get forgotten. Kirby 64: The Crystal Shards is the second type. It shipped late in the N64’s lifecycle. It came out in the shadow of Majora’s Mask and Paper Mario. Nobody was talking about it. So it just disappeared. Then I replayed it recently and realized something – this is a masterclass…
I’ve been analyzing game balance since the 16-bit era, and Mario Kart 64 sits in this weird position where casual players dismiss it as dated and technically competent players dismiss it for being less refined than later entries. Both groups miss something crucial – the item balance in Mario Kart 64 is genuinely inspired. Not because it’s perfect, but because it’s perfect for what the game is trying to do. My background in accounting means…
Here’s a historical fact that people forget – on-rails shooters were basically dead by 1997. The arcade versions had been popular, sure, but home gaming had moved on to free-roaming games where you controlled every aspect of movement. The idea that you could release a game where your path is predetermined, where your only real agency is aiming and shooting, and that game would be brilliant – that goes against basically every design principle games…
I played Banjo-Kazooie in 2023, completely fresh, with no childhood attachment. I expected a charming relic of gaming’s past – the kind of game that’s “good for its time” but would feel dated compared to modern design. Instead, I found myself playing something that’s just plain good, full stop. And more importantly, I realized something about how the collectathon genre immediately got worse after this game established the template. Every collectathon since Banjo-Kazooie – and…
I’ve been gaming since 1982 when I opened an Atari 2600 on Christmas morning. I’ve watched the entire industry transition from arcade-focused to home-console dominated to whatever we call this modern era. That perspective teaches you something – sometimes the best thing isn’t the most popular thing. Sometimes it’s the thing that came out at exactly the wrong moment with the wrong timing and gets overshadowed by something that came before. Perfect Dark is that…
Right, I need to address something straightaway – Majora’s Mask is divisive, and I understand why. The three-day cycle creates constant time pressure. You can’t just explore freely without consequences. If you want to do everything, you need multiple playthroughs or you need to be ruthlessly efficient about prioritizing. The game doesn’t hold your hand. It actively works against casual play. And that’s exactly why it’s brilliant, even though half the people who play it…
Here’s the thing about GoldenEye 007 that people who didn’t live through 1997 don’t understand – everyone said it was impossible. The FPS genre belonged to PC gaming. Doom proved it. Quake proved it. The idea that you could do a competent first-person shooter on a console controller was basically laughed off as fantasy by everyone who actually paid attention to technical specifications. Then Rare released GoldenEye and proved that consensus wrong in the most…
I came to Super Mario 64 late, which probably gave me an unfair advantage in understanding it. Most people who grew up with this game have it wrapped up in nostalgia – their first experience with 3D gaming, their first memories of the N64. I first played it in 2021, sitting in my basement after a long day at the construction site, with zero childhood attachment and just my own assessment of whether the design…
I remember the exact moment I realized what Ocarina of Time was doing, and it wasn’t when I first booted it up. It was about three hours in, standing in the Lost Woods after figuring out the path wasn’t random but actually followed specific musical cues, realizing that Nintendo had taken a 2D puzzle game and translated it perfectly into three dimensions without compromising a single design principle. That’s when I understood this wasn’t a…
Look, ranking the ten best N64 games nearly ended friendships again. Carl had to mediate arguments that got genuinely heated. Joe kept trying to downrank everything because he’s still bitter about the Genesis not getting these games. Tim discovered the N64 late and started making fresh-perspective arguments that annoyed everyone. Sam demanded frame-perfect analysis of multiplayer balance. John wouldn’t shut up about how the Amiga could have done 3D better. But after three weeks of…