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King of Fighters ’98 Review: How SNK Perfected the Team Fighter Formula Hello everyone, my name is Elena, and before Sam starts telling me about the importance of frame data and precision, and before Joe starts bashing KOF saying Fatal Fury is better, I want to tell you why King of Fighters ’98 is the ultimate team-fighting game. This is not just nostalgia; this is mechanical perfection, balance of rosters, and how SNK created what…

The Model 2 hardware (Sega Retro) did more than just allow for better graphics – it allowed for fundamentally different gameplay mechanics. The original Virtua Fighter used Model 1 hardware which could render some very basic polygonal character models but couldn’t perform more complex animations and environmental details well enough to be useful. Model 2 did not only increase the number of polygons it could render – it also rendered those polygons with enough precision…

I’m here to give you my take on why Mortal Kombat II (MKII) didn’t just build upon the original – it completely destroyed every preconceived notion of what a fighting game should be. The first Mortal Kombat was certainly a major controversy maker in terms of gore and fatalities, but it was far from polished. MKII, developed by Midway (MK Wiki) and released in arcades in November 1993 (Wikipedia), took every aspect of the original…

I am Samuel, and I need to put an end to a debate that has bothered me since the last time we spoke on team calls. Tim is saying that Marvel vs Capcom games are better now due to their “improved balance” and “more accessible controls”. Tim, you are missing the whole point. While the original Marvel vs Capcom may be the core of the franchise, it is also the most direct example of how…