Tag

h|pcclassics

Browsing

Elena here, and I want to address an issue that has bothered me for years. Anytime someone discusses the golden age of real-time strategy games, they immediately reference StarCraft or Age of Empires II. StarCraft and Age of Empires II are both outstanding games, but there is an omission in discussions about the golden age of RTS that is very significant: Command & Conquer: Red Alert did not simply exist during the golden age; it…

Hey Timothy here, I am going to tell you the truth right up front. As of 2026, I did not get to see the impact Quake had when it came out in 1996. I missed the jaw-dropping moment when gamers got to see real 3D environments versus the clever 2.5D tricks Doom did. I was not there for the hardware war it spawned or the explosion of modding that happened around it. But playing it…

Hi there, I am Elena, and I wanted to share with you, the game that disrupted my sleep schedule so much in the middle of 1996. It seems the entire team is arguing over which Streets of Rage game should be crowned king (Joe is relentless about his preference), meanwhile, I am chronicling the strategy game that perfected the addictive nature of digital games before we knew what to call it. Civilization II was released…

Right, Marcus here. Whilst the rest of the team argue over whether RollerCoaster Tycoon merits its legendary status (spoiler alert: yes, it absolutely does), I am taking a step back to evaluate the game that set the stage for all the theme park management games that followed. Prior to Chris Sawyer crafting his masterpiece in assembly code, Bullfrog Productions created Theme Park in 1994. In terms of technology, they accomplished something truly remarkable with the…

Management Simulators That Were Fun To Play Bullfrog Productions built management games that really worked. And the best example of that is Theme Hospital. Released in 1997 for Windows, this was a true management simulator. The company took the boring world of health care and made it laugh-out-loud funny without laughing at anyone. When Bullfrog made management sims, they kept them fun to play. Not many games have done that before or since. Other business…

Tim here and I’ve got to say that I’ve had some concerns since I started my retro gaming journey. Everyone seems to rave about this game called Doom, how it changed everything, how it essentially birthed the first-person shooter as we know it today. Since I’ve come to this game completely cold, without experiencing the supposed revolution it brought, I was sceptical of how good a 30-year-old game could be. Well, I was wrong. Doom…

Half-Life: How Valve Revolutionised Storytelling in First-Person Shooters Carl is currently working on writing a review of System Shock 2 because Joe is too busy convincing Tim that the original System Shock did narrative brilliance first, and therefore should receive more credit. Everyone knows System Shock set the bar for FPS games and their ability to tell proper stories without stopping to give you a history lesson every five minutes. Here is why Half-Life proves…

Elena here, and if you’re anything like me, you have no idea about half the European strategy games that came out before StarCraft. But let’s be honest; when Blizzard released this RTS on 31 March 1998 via Metacritic, it did more than just enter the fray against Command & Conquer and Age of Empires. It became a sport. After spending years cataloguing obscure strategy titles from publishers you’ve likely never heard of, released only in…

Right, let’s get one thing straight from the start – David here and I need to talk about something that has been driving me crazy about our team discussions. Tim has been saying for months now that modern ARPGs like Path of Exile have completely surpassed Diablo II in every way. Absolute nonsense. Yes, they may be more complex; yeah, they probably do look shinier with their flashy graphics; and, sure, they are most likely…

Western RPGs have been around since the late 1980s, but there has never been an RPG that matches the scope and depth of Baldur’s Gate II. Released on 21 September 2000 via Wikipedia, Shadows of Amn took the foundations laid by the first game and turned them into a complete and comprehensive RPG experience. Rather than spend time explaining the engine and the basics of D&D, the second game assumes you understand those aspects and…