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December 2025

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I’ve been gaming since the early 1980s and I’ve watched the emulation landscape evolve from niche hobby to mainstream accessibility. The question “are emulators legal?” gets asked constantly and the answer is technically complex because the legality of emulation itself is different from the legality of what you run on emulators. Understanding the actual legal situation requires understanding what emulation is technically and what copyright law actually says. The short answer that gets people in…

I can still picture that moment in 1997 when I first wrapped my hands around the N64’s bizarre three-pronged controller and booted up Mario Kart 64 for the first time. My buddy Mike had managed to snag the system at launch – his job at Best Buy had its perks – and we spent that entire Saturday afternoon discovering what would become the definitive kart racing experience of our generation. Coming from Super Mario Kart…

I need to start by saying – that title has a typo. It says “RPM” instead of “RPG.” But honestly, it’s kind of perfect because Paper Mario plays like it’s constantly in motion, constantly doing something unexpected, constantly rewarding you for paying attention. The team reviewed this and liked it so much that nobody bothered fixing the typo, which is probably indicative of something about the whole experience. Coming from an IT management background, I…

I’ve been gaming long enough to recognize a pattern – games that are immediately beloved become sacred, and games that are quietly good get forgotten. Kirby 64: The Crystal Shards is the second type. It shipped late in the N64’s lifecycle. It came out in the shadow of Majora’s Mask and Paper Mario. Nobody was talking about it. So it just disappeared. Then I replayed it recently and realized something – this is a masterclass…

I’ve been analyzing game balance since the 16-bit era, and Mario Kart 64 sits in this weird position where casual players dismiss it as dated and technically competent players dismiss it for being less refined than later entries. Both groups miss something crucial – the item balance in Mario Kart 64 is genuinely inspired. Not because it’s perfect, but because it’s perfect for what the game is trying to do. My background in accounting means…

Here’s a historical fact that people forget – on-rails shooters were basically dead by 1997. The arcade versions had been popular, sure, but home gaming had moved on to free-roaming games where you controlled every aspect of movement. The idea that you could release a game where your path is predetermined, where your only real agency is aiming and shooting, and that game would be brilliant – that goes against basically every design principle games…

I played Banjo-Kazooie in 2023, completely fresh, with no childhood attachment. I expected a charming relic of gaming’s past – the kind of game that’s “good for its time” but would feel dated compared to modern design. Instead, I found myself playing something that’s just plain good, full stop. And more importantly, I realized something about how the collectathon genre immediately got worse after this game established the template. Every collectathon since Banjo-Kazooie – and…

I’ve been gaming since 1982 when I opened an Atari 2600 on Christmas morning. I’ve watched the entire industry transition from arcade-focused to home-console dominated to whatever we call this modern era. That perspective teaches you something – sometimes the best thing isn’t the most popular thing. Sometimes it’s the thing that came out at exactly the wrong moment with the wrong timing and gets overshadowed by something that came before. Perfect Dark is that…

Right, I need to address something straightaway – Majora’s Mask is divisive, and I understand why. The three-day cycle creates constant time pressure. You can’t just explore freely without consequences. If you want to do everything, you need multiple playthroughs or you need to be ruthlessly efficient about prioritizing. The game doesn’t hold your hand. It actively works against casual play. And that’s exactly why it’s brilliant, even though half the people who play it…

Here’s the thing about GoldenEye 007 that people who didn’t live through 1997 don’t understand – everyone said it was impossible. The FPS genre belonged to PC gaming. Doom proved it. Quake proved it. The idea that you could do a competent first-person shooter on a console controller was basically laughed off as fantasy by everyone who actually paid attention to technical specifications. Then Rare released GoldenEye and proved that consensus wrong in the most…