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July 2026

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The other day I was digging through a box of old electronics in my garage—you know how it is, looking for one thing and finding three things you forgot you even owned—when my fingers hit the familiar bulk of a Sega Game Gear. That unmistakable weight, like holding a brick wrapped in plastic that somehow promised adventure. I pulled it out, blew the dust off the screen, and immediately remembered why my mum used to…

There's something beautifully ridiculous about a plug-and-play console that promises to deliver forty-two games in one tiny plastic brick. When I spotted the Sega Genesis Flashback on a shelf last month, sandwiched between knock-off fitness trackers and bluetooth speakers that probably fell off a lorry, I felt that familiar tingle. You know the one. Same feeling I had when I first clocked the original Mega Drive in Dixons, all black plastic and attitude.The box screams…

You know what still makes my palms sweat a bit? Walking past an old arcade cabinet running Virtua Fighter. Not the sweaty-palms anxiety of teenage social awkwardness—though there's definitely some of that muscle memory lurking about—but the good kind. The kind that comes from remembering when Sega didn't just make fighting games, they made *statements*.I was probably fourteen when I first saw Virtua Fighter running in the wild, tucked into the corner of our local…

There's something deeply surreal about a game where the King of Pop transforms into a spaceship to fight aliens, and somehow it all makes perfect sense. I was twelve when Moonwalker landed on my Mega Drive, and honestly? It might've been the first time a video game made me feel like I was inside someone else's fever dream—in the best possible way.My mate Danny had gotten it for his birthday, and I remember the exact…

Saturday afternoon, 1997. I'm sprawled across the carpet of my mate Dave's living room, the kind with those swirly brown patterns that could hide Cheerios and shame in equal measure. The N64's been out for a year, and we've already worn grooves in Mario 64's castle floors, but today's different. Dave's sliding a new cartridge into that front-loading slot with the reverence of a priest handling communion wine."My brother got it from Blockbuster," he says,…

My mate Dave was round the other day, watching me mess about with an N64 controller—the actual one, not some modern approximation. His kid picked it up and just stared at it like I'd handed him a relic from Mars. Three prongs? What's the middle bit for? Why's there only one joystick? Fair questions, really. But when I fired up Mario 64 and that plumber's face filled the screen, stretching and squishing as I waggled…

The controller felt wrong in my hands at first—that weird three-pronged alien design that made you hold it like you were operating some kind of spacecraft console. But once Perfect Dark loaded up and that haunting synth melody kicked in, everything clicked. This wasn't just another shooter. This was GoldenEye's older, smarter sibling who'd spent a gap year traveling and came back with stories that would blow your mind.I remember the exact moment I knew…

The other night, I was digging through a box of old gaming magazines when my hand brushed against something unmistakable—that three-pronged controller that still looks like alien technology twenty-eight years later. Just holding it brought back everything. The weight, the slightly rubbery grip, that analog stick that clicked when you pressed it down. But mostly, it brought back memories of weekend warfare in my mate Dave's front room, where four of us would huddle around…

The thing about speed is that you don't really understand it until it's taken away from you. I learned this the hard way when my mate Dave brought his SNES round for a sleepover, and we spent half the night arguing about whether Mario moved too slowly compared to Sonic. Dave was wrong, obviously, but watching Mario's careful, considered jumps after months of Sonic's breakneck sprinting felt like watching paint dry in slow motion.See, I'd…

You know what still gets me? The way that little paper Mario would flutter when he jumped. There was something so perfectly Nintendo about taking their most famous character and flattening him like he'd been run over by a steamroller, then somehow making that limitation feel like pure magic.I remember the exact moment I first saw Paper Mario running in that Mushroom Kingdom intro. My mate Dave had picked up a copy from Electronics Boutique—remember…