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July 2026

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There's something almost criminal about how Kirby 64: The Crystal Shards gets overlooked in those "best N64 games" conversations. I mean, everyone rattles off the usual suspects—Mario 64, Ocarina of Time, GoldenEye—and fair enough, those are masterpieces. But then Kirby 64 sits there like the quiet kid in class who turned out to be brilliant at everything but never made a fuss about it.I picked up my copy from a Blockbuster that was closing down,…

There's something about sitting in front of a massive CRT on a Saturday afternoon, analog stick getting properly sweaty as you guide a gorilla through jungle canopies, that modern gaming just can't replicate. The N64 era gave us platformers that felt like they were carved from pure joy, and honestly? Rare's Donkey Kong Country series on that system was platforming at its absolute peak.I remember the first time I plugged Donkey Kong 64 into my…

Six AAs. That's what stood between you and portable 16-bit bliss back in 1995, and let me tell you, the Sega Genesis Nomad burned through those batteries like they were made of spite and false promises. I remember seeing one in the wild for the first time at a mate's house—this chunky black brick that somehow managed to swallow entire Genesis cartridges and spit out full-color Sonic on a tiny screen. My brain couldn't quite…

I'd been tinkering with my N64 controller collection last night—cleaning the analog sticks, replacing that infamous bowl-shaped plastic bit that always wore out—when my daughter wandered over and asked why the controller looked "so weird." Three prongs? Who designs a three-pronged controller? Fair question, really. But as I held up that grey plastic boomerang, muscle memory kicked in like an old friend.See, before Super Mario 64, we'd all been living in a flat world. Sure,…

You know what's weird? I was sorting through a box of old Mega Drive carts last Tuesday—the kind of procrastination that happens when you should be doing actual work—and I found my copy of Michael Jackson's Moonwalker. Just holding that chunky plastic shell again brought back this rush of memories from 1990, when celebrity tie-in games were about as common as decent arcade ports and twice as likely to be absolute rubbish.But Moonwalker? That game…

The other day, my kid found one of my old Sega Genesis cartridge boxes in the loft—you know, those long cardboard affairs that could double as rulers if you were desperate enough. Streets of Rage 2, spine slightly bent from where I'd grabbed it too eagerly one too many Saturday mornings. She held it like it was some archaeological find, which… fair enough, really. "Dad, what's this?" she asked, and suddenly I'm explaining the entire…

You know that moment when you're digging through a dusty cardboard box in your mate's garage sale and your fingers brush against something that makes your heart skip? That happened to me three summers ago when I found a pristine copy of Rocket Knight Adventures tucked between some random Mega Drive clamshells. The bloke selling it had no idea what he had—probably figured it was just another mascot platformer trying to ride Sonic's coattails. Twenty…

The cartridge slot on my Mega Drive clicked with that satisfying plastic snap that meant business was about to happen. I'd just picked up Alien Soldier from a particularly shady-looking bloke at a car boot sale who claimed it was "just some shoot-em-up thing" his son never played. Twenty quid later, I was holding what would become one of the most punishing, rewarding, and downright mental experiences the 16-bit era ever coughed up.See, Treasure had…

Picture this: there I was, controller in hand, wiggling that stubby little analog stick on my N64 pad and watching Mario's face stretch and morph in ways that shouldn't have been possible on hardware that cost less than my dad's monthly beer budget. That moment—the first time you grabbed Mario's nose and gave it a proper yank in the file select screen—that's when everything changed. Not just for me, but for gaming as a whole.I'd…

There's this moment when you're fiddling with an old Mega Drive cart, cleaning the pins with that ritual precision we all learned back in '91, and you hear that first chime of Sonic's title screen… that metallic twang hits different than anything Nintendo was doing. Not better or worse, just *different*. Like someone took a synthesizer and fed it through a transistor radio, then decided that's exactly what video games should sound like.I've been thinking…