There's something almost criminal about how Kirby 64: The Crystal Shards gets overlooked in those "best N64 games" conversations. I mean, everyone rattles off the usual suspects—Mario 64, Ocarina of Time, GoldenEye—and fair enough, those are masterpieces. But then Kirby 64 sits there like the quiet kid in class who turned out to be brilliant at everything but never made a fuss about it.I picked up my copy from a Blockbuster that was closing down,…
There's something almost mythical about how perfectly everything aligned for wrestling games in the late 90s. I mean, you had this weird convergence of technology finally catching up to ambition, the Monday Night Wars making wrestling cooler than it had any right to be, and developers who genuinely seemed to understand what made grappling fun rather than just flashy. And right there in the middle of it all was WWF No Mercy, sitting on that…
Picture this: you're hunched over a three-pronged controller that looks like it was designed by aliens who'd only heard vague descriptions of human hands. Your mate Sarah's got the yellow controller—the one with the sticky A button that everyone pretends isn't gross but definitely is. Tom's wielding the translucent purple one like it's Excalibur, and I've somehow ended up with basic grey. We're about to settle the age-old question of who's actually the best at…
Finding a forgotten gem in your collection is like discovering a twenty in an old jacket pocket—unexpected, delightful, and somehow worth more than its face value. That's exactly what happened when I was rummaging through a box of N64 carts last weekend, pushing past the usual suspects of Mario and Zelda, when my fingers hit something I'd completely forgotten about: Beetle Adventure Racing.Now, I know what you're thinking. A racing game sponsored by Volkswagen sounds…
Christmas morning, 1998. I'm unwrapping what looks suspiciously like a console-shaped box when my dad mutters something about "not understanding why they made the controller look like a spaceship crashed into a telephone." Inside was my first N64, bundled with a golden cartridge that would absolutely ruin my understanding of what video games could be.That first boot of Ocarina of Time? Still gives me goosebumps. Not just because of Zelda's lullaby drifting through our living…
Picture this: there I was, controller in hand, wiggling that stubby little analog stick on my N64 pad and watching Mario's face stretch and morph in ways that shouldn't have been possible on hardware that cost less than my dad's monthly beer budget. That moment—the first time you grabbed Mario's nose and gave it a proper yank in the file select screen—that's when everything changed. Not just for me, but for gaming as a whole.I'd…
You know what still gets me? The other day I was showing my nephew some old PlayStation games, and he asks me, completely innocent, "Why didn't they make Crash Bandicoot for Nintendo 64?" Just like that. Kid's eight years old and he's asking the question that haunted an entire generation of platform gamers.I had to stop and think about how to explain console exclusivity to someone who's never lived through a proper console war. These…
I remember walking into Electronics Boutique in 1998, scanning the shelves for something different. The usual suspects were there—GoldenEye, Mario Kart 64, Star Fox 64—but then I spotted it. A bright orange cartridge with four familiar faces grinning back at me: Stan, Kyle, Cartman, and Kenny. South Park, the TV show that made my parents cringe and my teenage self laugh until my sides hurt, had somehow made it onto the Nintendo 64.The bloke behind…
Christmas 1997 was rough for my wallet but heaven for my brain. I'd scraped together enough pounds to grab Diddy Kong Racing alongside my shiny new N64, mainly because Mario Kart 64 was sold out everywhere and the bloke at Electronics Boutique said "trust me, this one's different." Different doesn't even cover it. That cartridge rewired what I thought racing games could be.See, up until then, karting meant Super Mario Kart on the SNES—brilliant, obviously,…
Standing in my local Game shop circa 1996, staring at the N64 display unit, I remember thinking the console looked like it belonged on the bridge of the Enterprise. But it wasn't just the mushroom-gray plastic or those bizarre three-pronged controllers—it was that logo. That pristine, geometric "64" floating inside what looked like a chrome-plated Rubik's cube. Even then, aged fifteen and mostly concerned with whether I had enough saved to buy one, something about…